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Poser 9: For the serious artist, illustrator or animator—orsomeone who simply dreams of playing with 3D characters. Includes all the toolsand content you need to start creating 3D character art and animation inminutes.FeaturesReal-time OpenGL Scene PreviewWith Poser Pro’s OpenGL improvements, you’ll see accurate, real-time previewsof Spot, Point, Infinite and IBL (Image Based Lights) Lights, Shadows, withScreen Space Ambient Occlusion, Normal Maps and Back Facing Polygons in a GammaCorrected scene. The Light Properties control allows the user to togglespecific lights to preview in the scene, with accumulated brightness for eachselected light. MIP Map support improves performance when previewing largetextures.
Our OpenGL hardware improvements preview textures more efficiently,with reliable onscreen display of lights, shadows, and color, for smarter,quicker interactive scene creation.Subsurface ScatteringSkin, wax, and marble are just some of the materials that are translucent whenstruck by light. To recreate this subtle yet crucial effect when renderingthese materials in Poser, we’ve incorporated a set of easy to configureSubsurface Scattering Material Nodes. New Nodes include Subsurface Skin, CustomScatter, and basic Scatter. The Scatter Node includes a number of optimizedpre-sets for Skin, Marble, Milk, Fruit and Vegetables. With Poser’s newSubsurface Material nodes, you’ll transform your scenes into renderedmasterpieces with lifelike translucent surfaces.Rendering Performance ImprovementsPoser’s FireFly Rendering Engine keeps getting better with numerousimprovements in reflections, transparencies, depth of field and 3D motion blurquality, netting visibly smoother results without significantly impactingrender times. We’ve invested time in Indirect Lighting (IDL) which now can becombined with Ambient Occlusion (AO), and is faster when renderingtransparency.
Powerful pose transfer and manipulation tools for DAZ Studio. Transfer generation 4 poses to/from Genesis, batch convert poses, convert aniblocks and animated poses, and mix 'n match partial poses. I think I finally have a handle on how to rig and pose in DS, but I can't figure. And painted in Sculptris and send it to Daz Studio for rigging and posing. You can use Sculptris to create morphs for Genesis (NO SYMMETRY),.
We’ve also enabled Light Emitting Objects which are invisible infinal renderings yet contribute indirect illumination to the scene. In additionto our new Subsurface Scattering Nodes, we’ve included a new Custom ScatterNode to support effects such as bioluminescent skin.Weight Map RiggingHigh-end professional 3D applications like 3ds Max and Maya have set the standardfor vertex Weight Map Rigging, and now both Poser and Poser Pro provide themost open vertex Weight Mapping support available to Poser users today. WeightMap Rigging offers several benefits including smoother bending folds and bulgeswith vertex by vertex control over every bend or bulge. Weight Maps can beadded to any joint bend, to twist and scaling channels and can be used tocontrol bulges. Plus Poser takes the standard of Weight Map Rigging severalsteps further with support for Hybrid Joint Rigging (combining traditionalPoser Sphere/Capsule Zones with Weight Maps), using either single mesh geometryor traditionally grouped geometry, and enables Weight Maps or zones to affectany number of body parts beyond the current joint. Poser’s new Weight MapRigging provides a platform that will support third party figures that useWeight Mapping, by expanding the open, well documented and easily editablePoser PZ3 file format, to encourage creativity and user driven enhancements toPoser figures.Grouping ObjectsNeed a way to move, scale or hide a bunch of objects in a Poser scene, at thesame time?
Now you can simply add any number of scene elements, from figuresand props to lights, into a Grouping Object. They can be moved, rotated, scaledand animated or even hidden and revealed. Create multiple Grouping Objects tohold different areas of a scene, or related props and figures. Adding selectedscene elements into any Grouping Object is easy using our powerful new ContextMenu controls. This significant new feature will change how you manage yourscenes, providing you plenty of control over whole groups of objects in thatscene.Expanded Context MenusSometimes, it’s the simple things that make the biggest difference.
Poser’sexpanded Context Menus will vastly improve interaction and scene creation, andchange the way you work with Poser forever. Six unique Context Menus have beendeveloped for Figures, Actors, Objects, Lights, Cameras and Backgrounds toprovide quick access to the most useful menu operations including selecting,toggling IK on/off, copying symmetry in poses, pointing lights, conformingclothing, setting parenting, changing light types, and even hiding/revealingall items in a Grouping Object. Once you start using Poser’s new Context Menus,you’ll enjoy working and playing with Poser all over again.Full Scene Category in LibraryIn the past, if you wanted to re-use a Poser scene with that perfectenvironment settings, lights, cameras, props and dependencies and even rendersettings, you had to build it, save it, then find and import it. With the newScene Category in the Library you simply add that full Poser scene with lights,cameras, all props and figures in place, and with all dependencies right intothe Library. From there your new scenes can be dragged directly from theLibrary into the Poser workspace. For Poser content developers this new featurewill enable you to deliver fully constructed scenes with dependencies andoptimal render settings that require less user support and are far easier touse.Multi-select Drag and Drop Library SupportWhen we introduced Drag and Drop support in Poser’s Library, our users found itso much easier to apply materials, or conform clothing, or drop a pose rightonto a figure.
With the Library’s new Multi-select feature, you’ll be able toselect several items of clothing and drag them right onto a figure andauto-conform them in one step. But it gets even better when working withmultiple categories of items in your Favorites; Multi-select a hairstyle,several clothing items and a pose all at once, then click and drag them rightonto your target figure. Poser will automatically apply the items. It doesn’tget much easier. Within the Library, you’ll be able to drag and drop items fromfolder to folder making it easy to reorganize your ContentMorphing Tool Tablet SupportIf you own a Wacom pressure sensitive tablet, Poser is going to make you a veryhappy camper.
We’ve engineered Wacom tablet support into the Morph Tool so youcan have much finer control when creating morphs. Vary brush strength withpressure for any brush size you’ve set. The Morph Tool is powerful, but withtablet support, it’s gotten even better. The new ‘Flatten’ option for MorphingTool Create mode moves points toward a 'best fit' plane determined bythe affected vertices.Constraint Channels and Constraint ObjectsFor our animators that have been looking for a way to animate a ball beingthrow or caught, we’ve introduced Constraint Channels and Objects. Basically,the Constraint Object is an animatable handle for an object that will allow youto parent it to a figure’s hand as it winds up for the throw, and then have theobject leave the hand and fly through the air as if it’s being thrown.Constraints are a simple to use feature that will permit all kinds of coolanimation effects.Light Emitting ObjectsWe changed the face of rendering in Poser when we introduced Indirect Lighting(IDL).
Poser users quickly discovered that, with high ambient values to castlight that with a few tweaks, they could open up a huge array of lightingeffects. Now you can create Light Emitters; toggle off visibility in renderingfor objects, yet still enable them to cast light. Build light domes,environment domes and large area lights to cast ambient light without beingrendered in the scene. Combined with our new Poser Scene Library category, thisfeature will be a great way to deliver a fully lit IDL environment.Frame Selected ObjectIn complex scenes it can be a little challenging to keep your camera focused onan area that you’re working on using Poser’s original camera controls. To helpout, we’ve introduced the Frame Selected Object Camera.
With the click of abutton, your current camera will zoom in on the selected object, allowing youtake a closer look at exactly where you’re working on. This makes it easier tonavigate in and out of your deep scenes and saves you time when creating them.Orbit Selected Object ModePoser also includes a new mode as a companion feature to the new Frame SelectedObject Camera. Simply toggle on the Orbit Selected mode and your currentcamera will rotate around the center point of the currently selected object.This makes it easier to focus on a selected element, and view it from everydirection by spinning Camera trackball controls.Faster Dynamic HairOur engineers spent time under the hood to speed up Dynamic Hair. Now Poser’spowerful Dynamic Hair calculates collisions faster and renders it faster aswell.Pre-render Texture CachingWe’ve heard your requests for faster pre-render texture handling and deliveredtwo new methods that will save time the minute you press that Render Nowbutton. Poser now preprocesses all scene textures in the background making useof your multicore processor, in prep for that first render, and can cache thosetextures session to session if you desire. Choose between traditional and thenew Crisp' texture filtering options.Python 2.7 SupportPoser keeps improving and so does Python.
Contents.Introduction This tutorial shows how to use DAZ Studio to make a short video of an animated character. This tutorial gives special emphasis to a common concern for animating human characters: producing an acceptable realistic walk.Animation For this tutorial you can use the Victoria character that comes with. Alternatively, you can download and use other characters such as the ' model. Take note of the instructions on page 97 for how to activate the window pane that shows the animation timeline. The has information in Chapters 12 and 22 about the timeline and creating animations with DAZ Studio.Add models to a scene. A single frame from an animation that shows a human character walking.
This pose is the mirror image of that shown in Figure 1 (above, right).Reading: during this tutorial, make use of Chapter 8 in the DAZ Studio manual, 'The Content Tab'. If you are not familiar with adding model elements to a scene, you might want to first read about. Add a human character into a DAZ Studio scene.Clothing elements To add some clothing to your character, click on the 'Scene' tab and make sure that the scene element corresponding to your character is selected. Click on the 'Content' tab and find an item or two of available clothing.
Double click on some items of clothing to add them to the scene. You might want to use.Click on the 'Scene' tab, and in turn, select (click on) each item of clothing in the list of scene elements. While each clothing element is selected, go to the 'Parameters' pane on the right side of your screen and find the 'Fit to' drop-down menu in the 'Misc' section of the list of parameters. Set each item of clothing to fit to the character element of the scene (shown here in Figure 1 is the 'Victoria' character).Hair Click on the 'Scene' tab, and make sure that your human character element is selected in the list of scene elements. Return to the 'Content' pane and find a hair element and add it to your scene. See if you can fit the hair to the head.Background You can use a plain background if you want (see page 56 of the DAZ Studio manual). The examples shown use 'Dystopia' as an interesting background.Posing the character Click on the 'Scene' tab, and make sure that the human character element is selected in the list of scene elements.
Return to the 'Content' pane and find one of the preset poses for your character.In the 'Render' menu, select 'Render setup.' At the top of the control panel that opens, make sure the 'speed' slider is all the way to the right (software render). Close that control panel and select 'Render'. Figure 1 (above) shows an example of what your scene should now look like.If you are using the 'Victoria' character that comes with DAZ Studio, the available preset body poses are for a 'fairy' and include poses such as 'hovering'.
For this tutorial, we want to animate walking. The 'DAZ Studio 3D Models Pack' that is available for download from several websites includes some additional poses for 'Victoria'. Figure 1 shows the 'V3 stride' preset pose.
The sample animation described here (see Figure 6, below) uses this pose at both the start and the end of the animation. If you have not already done so, open a window pane for the DAZ Studio animation timeline. You might want to make use of and to help you become familiar with the controls that are in the timeline pane.For the example animation shown here, the timeline was set from 0 to 60 frames. At the default frame rate of 30 frames per second, 60 frames will allow a 2 second long animation. This is enough time for two long strides, one with the left foot moving and one with the right foot moving. If you have a slow computer, you might want to only use the default 30 frames in the animation timeline.
If you want to match the values discussed in this tutorial, change your timeline settings to extend your animation to 60 frames.Key frames. Frame 15 of the animation; half way between Figure 1 and Figure 2.Read what has to say about key frames. The basic idea is that a key frame is a frame in which you edit an element of the animation. A good goal is to edit as few frames as possible while letting DAZ Studio calculate all of the required changes to the frames between your key frames. For this example of a human figure walking, we can try to use just 5 key frames out of the total of 60 frames. The key frames are frames 0, 15, 30, 45 and 60.Key frames apply to selected elements of the scene.
While the frame indicator on the timeline is still at zero, make sure your human character is selected and click on the 'add key frame' button of the timeline pane (the 9th button from the right, it has a white '+' sign superimposed on a black key). Move the current frame to frame 30, the middle frame of the animation. For this frame, the goal is to show the walking character with the other foot forward, as shown in Figure 2 (above, left). DAZ Studio has a feature that makes this easy.Trick: mirror images DAZ Studio allows you to easily generate mirror-image poses from existing poses.
Click on the 'Scene' tab and make sure that your character is selected in the list of scene elements. In the 'Scene' pane, expand the list of all the component elements of your human character. You can do this quickly using the 'Expand from selection' option in the drop-down menu for the 'Scene' window pane (DAZ Studio window panes have a drop-down options menu that can be accessed by clicking on the small triangle near the top right corner of the pane). Select all of the component elements of your human character. See Chapter 10 in the DAZ Studio manual for help with expanding and selecting all of the component elements of your walking character. The basic trick for selecting a long list of character elements is to click the first one then hold down the 'shift' key while clicking the last one. Note: for this mirror-image pose 'trick', do not select the character item itself, only select its component elements.Chapter 11 of the DAZ Studio manual shows how to access the the Parameter Options menu from the parameters window pane.
Select 'Symmetry' from the menu. Page 211 of the manual shows the symmetry dialog window. Set the following in the dialog:. nodes:selected. propagation:none. direction:swap.
trunk nodes:mirror rotationsClick the accept button. DAZ studio should then produce a mirror-image pose of your human character, such as the one shown in Figure 2 (above, left).Translation. Save the pose at frame 15.Movement of a figure across the scene is called 'translation'. The pose in which 'Victoria' has her left foot forward needs to be moved towards the right hand side of the screen. With the human character still selected in the list of scene elements in the 'Scene' window pane, use the slider in the 'Parameters' pane for translation along the 'x' axis. Move your human character so that the toes of the right foot in frame 30 look correctly positioned (compared to frame 0).Pay attention to the box that surrounds your human figure when it is selected.
Make sure that it does not sink below the surface of the floor. If the bottom of your human character is below the surface of the floor in either frame 0 or frame 30, use the slider for translation in the 'y' dimension to nudge your human figure upwards. Make frame 30 a key frame for 'Victoria'.Frame 15 Move the frame selector of the timeline pane to frame 15. Note that DAZ Studio automatically calculates poses for all of the frames between the first frame and frame 30. Does the pose of your character in frame 15 look like someone who is walking? Walk across the room and watch your own knees while you walk.Bending limbs. Try bending the elements of the left leg to make a more realistic appearance for that leg as it moves forward (Figure 3 shows an example).
Make use of Chapter 14 in the DAZ Studio manual if you are new to modifying the angles of bones in limbs. Again check that your figure is not sinking into the floor and click the 'make key frame' button when you are done adjusting frame 15.Saving poses You can use the mirror-image of your character's pose in frame 15 for the pose in frame 45. DAZ Studio allows you to save poses for later re-use. Make sure that your human figure is still selected in your scene. Go to the 'Save as.' Sub-menu in the DAZ Studio 'File' menu.
From the 'Save as.' Sub-menu, select 'pose preset'. You can save your poses in a folder such as 'My poses'. To make your pose not include the actual current position of your character, use the custom setting shown in Figure 4.Open 'Preferences' in the DAZ Studio 'File' menu.
Click on the 'Directories' tab (see page 136 in the DAZ Studio ). The drop-down menu should say, 'DAZ Studio Content Directories', which is what you want. Now click on the 'Add.'
Button and navigate to your 'My poses' folder. Click the 'Apply' button. You should see the 'My poses' folder added to the list of content folders shown on the left side of your screen.
Click the 'Accept' button to exit the preferences window. You should now have access to the 'My poses' poses within DAZ Studio.Move the frame selector of the timeline pane to frame 45. Make sure that your walking character is selected in the 'Scene' pane. Click on the 'Content' tab and open the 'My poses' folder. You should see your saved pose from frame 15; apply it to frame 45 by double clicking on it. Now repeat the to produce a new pose such as that in Figure 5 (below, right).
Reminder: make any needed adjustments to the position of your character on the 'x' and 'y' axes. Click the 'make key frame' button when you are done posing your character in frame 45.Wrap up. Feel free to play around with the frames of your animation. The example shown in Figure 6 (below) is a scene with the character walking along a street near sunset. It looked like something was being stepped on, so a can was added to the scene!Null.
Page 31 of the manual shows the 'add new spotlight' button. Just to the right of the new spotlight button is a button that allows you to add a 'null' object to the scene. For this sample animation (Figure 6), a 'null' was used as a target for the human character to look at. Without this trick, the animated human character was mostly looking down. The 'null' was placed for off scene to the right and elevated.
The head element of the animated character was selected in the 'Scene' window pane and then the 'Point to' drop-down menu of the 'Parameters' pane was used to select the null.Primitives. Just to the right of the 'null' button is a button that allows you to add 'primitives' such as cylinders to the scene. After the 'can' was stepped on, it was moved down along the 'y' axis and out of sight. A second 'primitive', a box, was moved up to a position extending slightly above the floor level to take the place of the 'can', looking like a flattened can.Point light source. The glowing lamp on the street was created by using a point source of light. See page 35 in the DAZ Studio manual for information about using light sources.Render the animation.
Animated gif for the walking animation. View this DAZ Studio-generated animation in OGG file format.
With ogg format video play.See section 4 of the DAZ Studio manual for information about the 'Render' menu and rendering individual frames. Notice that in the 'Render settings' dialog under 'timeline' there is an option for making a movie.Movie making options. For Macintosh, you have two options in the 'Render settings' dialog. The option for saving rendered images as a QuickTime movie (.mov) format only works for version 1.5 if your rendered sequence of frames includes the first frame (frame 0).
The other option is to let DAZ Studio save all of the rendered frames as single images. You can then use a utility program to convert the series of images into a movie.Additional activities Upload to Wikiversity an example of your own animation results.Note: At this time, there are two options for adding video to Wikiversity: animated gif files and video. You can use software such as to make animated gifs. The OGG video for this tutorial was made using.Where next.